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![]() ![]() In the subject of vocation balancing, we have added two new exclusive summons for Mages! They will be able to summon a "Skeleton Warrior" and a "Monk". ![]() We have also raised the minimum level to PvP to 20, so the Tutorial Island is safer for newcomers. For that reason, you need to turn the pacific mode off and you will get into PvP when casting passive spells into your friends, if they are on PvP. Changes to how healing friends work on PvP! As suggested by many, healing a player on PvP while you do not have PvP on yourself isn't fair and we agreed on that. New items, monsters, event and quests to be solved! A complete new map floor! This is aimed at higher levels, who will now adventure themselves in the highest of the skies! Santa Bear! Find him in Kebelessa for a gift, if you have been a good child of course :) This system took a while to be implemented, but we hope to make PvP more dynamic and fun with it! Guilds and war system! Please check out our Forum for the details about the system. ![]() The next update will be by the end of January or beginning of February. This also means that this is the last update in 2020, and we really hope you enjoy it. This will allow us to plan more ahead what we want to change and test it thoroughly before launch. This means that we will be updating the game every 2 months. Starting from this update, we will move to a bi-monthly update cycle. We will be doing things from redesigning the graphics, which will bring more uniformity to the game style, to adding sound and music to the game! New suggestions are also welcome, and you can use the Forum or Facebook to write them. We want to thank everyone that has been helping Kakele grow, and we are very excited for what is to come in 2021. ![]() We are also trying out a Facebook group as a complement to our Forum, so please join us if you didn't already do so: The details about the system are described here, and you can also post questions and suggestions: Finally the Guild system update has arrived! There are many possibilities and ideas floating out there, but we wanted to start with the simplest system possible and evolve from there. ![]()
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